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Glyft

Faster to write. Faster to run.

GPU-first WebGL2 framework for 2D games. Less code, more sprites.

Features

GPU-driven animation and sprite batching
Config-driven collisions, particles, and SFX
Declarative sound and music — no audio files needed
Tween system with easing curves
Tiled map loader
Zero dependencies — pure TypeScript + WebGL2

Powers

SlaynLairs
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