Dunmast: The Wreckers, a Pirate Holiday and Salvage
Six Dunmast updates in nine days, and the biggest change to how the game feels since launch.
The Wreckers (14 September)
A pirate syndicate to hunt down, prize ships to take from them, and the Drydock. Ships now come in classes, fleets have a size cap, and five new combat stats make fitting a fleet a real choice.
Shipshape (16 September)
Ten new ships, the Founding Charter, Discord crew colours, a harbour strip in the header, and a lot of things that now do what they say.
Slipways (17 September)
Shipyards build more ships at once. Defence Capacity arrives with three new shore works, along with the Runner, mission slots for scouting and fishing, and Ambergris. The Overview now tells you what to do next.
Talk Like a Pirate Day (19 September)
For a week, rogue pirates sailed every chart. The Hunt mission went after them for Pirate Medallions, spent at the Scallywag Market.
Salvage (21 September)
Wrecks on the chart, a ladder of salvage hulls to work them, and a Breaker's Yard that turns ruin into materials.
Full notes for each are on dunmast.com/news.